This guide provides tips and strategies for defeating the Mistress Sassz'ine encounter on Normal Difficulty. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
[youtube]https://youtu.be/r31-jWqLOPw[/youtube]
Loot Loot starts at 885 on LFR, 900 on Normal, 915 on Heroic, and 930 on Mythic.
Armor:
- Cloth:
Hundred-Fathom Veil [*] Leather:
Hide of the Abyssal Behemoth [*] Mail:
Azure Squallshaper's Helm [*] Plate:
Iron Ballast Sabatons [*] Cloak:
Shroud of the Drowned Adherent [*] Trinket:
Leviathan's Hunger,
Sea Star of the Depthmother,
Terror From Below,
Vial of Ceaseless Toxins
- Blood:
Pungent Chum [*] Fel:
Mutated Nautilus [*] Frost:
Globe of Frothing Eddies [*] Storm:
Flawless Hurricane Pearl
This boss has a low chance to drop





- Phase One consists of players using the
Concealing Murk left behind by the Abyss Stalkers to dodge
Slicing Tornadoes, whilst removing harmful debuffs by being shocked by jellyfish. [*] Phase Two requires players to dodge the lethal
Crashing Waves whilst placing
Befouling Ink near the
Devouring Maw of Sarukel to drive him off. [*] Phase Three consists of a mixture of abilities from Phase One & Two. Players must kill off Mistress Sassz'ine quickly before her mechanics overwhelm the raid.


- This is a debuff which causes the tank to take moderate shadow damage every second for 1 minute. [*] Whilst this debuff is active, any Physical damage that tank takes will be shared to all other players in the raid. [*] Tanks must taunt off each other when the
Burden of Pain is applied, as the shared damage will quickly cause unsustainable damage to the raid.




- The Abyss Stalkers need to be held by the tank with the
Burden of Pain debuff. [*] This will not cause the
Burden of Pain to trigger, as the melee attacks of the Abyss Stalkers deal shadow damage, not physical damage. [*] The Abyss Stalkers can be stunned, gripped, slowed and displaced. Other forms of "Hard CC" such as polymorphs do not work on these adds. [*] When the Abyss Stalkers die, they leave a patch of
Concealing Murk on the ground which lasts for 20 seconds. [*]
Concealing Murk will deal ticking damage and reduce the hit chance of players within it by 75%. [*] Players should avoid standing within the
Concealing Murk as they become nearly useless due to the reduced hit chance. [*] The
Concealing Murk is used to counter various mechanics throughout the fight. This will be covered later in the guide.


- After 6 seconds, the marked players will be shot with an arrow which deals large physical damage split between all players between the fixated player and the boss. [*] Each player hit by the
Hydra Shot also receives the
Hydra Acid debuff, a dot which deals moderate damage every second over 6 seconds. [*] The
Hydra Acid stacks and will stun any player who gains 2 stacks of it for 6 seconds.

- This will spread the damage to survivable levels, whilst ensuring that players are not hit by multiple
Hydra Shots at once. [*] The
Hydra Shot target is able to solo the ability if they use a large damage reduction or immunity. Blessing of Protection can also be placed on the marked target to allow them to solo the physical damage hit. [*] The
Burden of Pain tank should avoid taking the
Hydra Shot, as it deals physical damage which will be shared with the rest of the raid.




Phase One: Ten Thousand Fangs Phase One consists of using the






- Players hit by the Tornadoes will receive a 20 second hard hitting physical damage dot. [*] The Slicing Torndoes will slow down when they come into contact with the
Concealing Murk left behind by the Abyss Stalkers. [*] Players want to get the Abyss Stalkers to low health and then wait for the
Slicing Tornado to be cast. [*] Once the tornadoes appear, the Abyss Stalkers need to be killed and players should position the
Concealing Murk between themselves and the Tornadoes. [*] The
Slicing Tornadoes that come into contact with the
Concealing Murk will become slowed, causing a gap to form in the wall of
Slicing Tornadoes. [*] Players then need to quickly pass through this gap to avoid getting hit by the ability.



of the room to the other.
If


Abyss Stalkers, they harmlessly despawn.

- Mistress Sassz'ine will apply
Consuming Hunger to a few players each time the ability is cast. [*] This is a permanent physical damage dot. The only way to remove the debuff is by standing within
Thundering Shock patches that spawn throughout the phase. [*] Standing with a
Thundering Shock patch will stun the player for 4 seconds, and cause them to take a burst of damage.[list] Players who do not have the
Consuming Hunger debuff should actively avoid standing within any
Thundering Shock patches, whilst debuffed players need to actively seek them out.





to remove


Once Mistress Sassz'ine reaches 70% health she will transition into Phase Two. The raid may wish to hold off damage to ensure that no








The

Tanks will still need to taunt off one another for when




- A few seconds later Vellius will crash through this zone via
Crashing Wave, dealing high frost damage and knocking back anyone within the line. [*] Players must move out of the large line of bubbling water to avoid taking the near fatal hit. [*] To help with this movement, players may want to save movement speed increases to guarantee they can move out of the way. This is also a perfect time for raid wide movement speed increases, such as stampeding roar.



to appear across the platform. Shortly afterwards Vellius will dive
across that area, dealing huge damage
to anyone caught.




- Any player who comes into contact with the
Befouling Ink will absorb it, which leaves a 10 second debuff on them reducing their movement speed by 25% and inflicting moderate shadow damage every 2 seconds. [*] The
Befouling Ink should be avoided by all players, until Mistress Sassz'ine casts
Beckon Sarukel.


- If a player goes within 15 yards of the whale creature they will be instantly killed through
Devour Whole. [*] The only way to get the whale creature to leave is by having players absorb
Befouling Ink and to stand near the whale. This will cause the whale to remove the ink from the player. [*] Once the whale has removed three
Befouling Inks he will flee the encounter area, only returning when
Beckon Sarukel is cast again. [*] They should then move next to the whale creature to cause it to eat the Ink, forcing him to leave the encounter area. [*] All other players during this time must run against the "pull in" effect from
Devouring Maw whilst healers use healing cooldowns to keep the raid healthy. [*] This must be achieved as soon as possible, as the "pull in" effect from
Devouring Maw is very disruptive to player movement, which can cause substantial problems when dealing with other positioning based mechanics such as
Hydra Shot and
Call Vellius.




will spawn in random locations within the room. Shortly afterwards

While Sarukel is active he will drag players towards him.
Get too close and you'll be instantly killed.



Phase Three: Vast Oceans of Wrath Phase Three consists of a mixture of abilities from Phase One and Phase Two. No additional abilities have been added to this phase, instead the difficulty lies in dealing with both sets of mechanics whilst trying to kill the boss before damage overwhelms the raid.
In addition to



Players will still need to dodge the


- Movement speed increases should continue to be used on this ability to ensure that players can dodge it easily.


- Players should avoid these circles as much as possible. There is no
Beckon Sarukel in phase three, so the
Befouling Inks only serve to slow and deal damage to players. [*] If the raid finds itself low on room, players should begin to soak the
Befouling Ink patches to free up space. Just ensure that no
Call Vellius casts are due to come in, as the movement speed reduction will reduce players ability to dodge the
Crashing Wave.

- This is dealt with identically to the first phase, by killing the Abyss Stalkers just as the tornadoes spawn. [*] This will cause their
Concealing Murk to slow down some of the Tornadoes, allowing players to pass through harmlessly.

- This now acts as a pseudo enrage as these cannot be removed in phase three, as no
Thundering Shock patches spawn. [*] Instead healers simply need to outheal the debuff whilst DPS kill off the boss before the healers can no longer keep up. [*] Players should ensure that they have DPS cooldowns going into Phase 3 as killing the boss quickly is the key to success. [*] If the raid is struggling to meet the damage requirement, using Bloodlust/Timewarp/Heroism in Phase 3 may help alleviate some of those issues.
All Phases
- Tanks need to taunt when
Burden of Pain is applied to reduce the shared damage going out onto the raid. [*] The
Burden of Pain tank needs to avoid taking any Physical damage. [*] The
Burden of Pain tank should tank the Abyss Stalkers, as the melee hits they do deal shadow damage. [*] Do not stand in the
Concealing Murk that spawns from the corpses of the Abyss Stalkers. [*]
Hydra Shot targets need to fan out around the boss, whilst the rest of the raid stands between the targets and the boss to help spread the damage. [*] Do not take more than two
Hydra Shots at once, otherwise you will be stunned for 4 seconds. [*] The
Burden of Pain tank should avoid taking the
Hydra Shot, as it deals physical damage which will be shared with the rest of the raid.
- Abyss Stalkers need to die just as the
Slicing Tornados spawn. [*] Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado [*] Players afflicted with
Consuming Hunger need to stand within a
Thundering Shock patch to remove the debuff. [*] DPS need to interrupt and kill the Razorjaw Waverunners as soon as possible. [*] Players without the
Consuming Hunger debuff should avoid the
Thundering Shock patches.
- Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] Run against the "pull in" from the
Devouring Maw when
Beckon Sarukel is cast. [*] Do not stand next to Sarukel otherwise it will cast
Devour Whole on you. [*] Three players need to absorb
Befouling Ink and bring it to Sarukel to stop his
Devouring Maw cast.
- Abyss Stalkers need to die just as the
Slicing Tornados spawn. [*] Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado. [*] Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] If running out of room, have players soak the
Befouling Ink. Just ensure that
Crashing Wave is not due to come in within 10 seconds. [*] Healers need to out-heal the damage from the
Consuming Hunger debuff as it cannot be removed in this phase. [*] Kill the boss quickly before the damage from
Consuming Hunger becomes too high.
Tanks All Phases
- Taunt when
Burden of Pain is applied to reduce the shared damage going out onto the raid. [*] The
Burden of Pain tank needs to avoid taking any Physical damage. [*] The
Burden of Pain tank should tank the Abyss Stalkers, as the melee hits they do deal shadow damage. [*] Do not stand in the
Concealing Murk that spawns from the corpses of the Abyss Stalkers. [*] The
Burden of Pain tank should avoid taking the
Hydra Shot, as it deals physical damage which will be shared with the rest of the raid.
- Abyss Stalkers need to die in the middle of the room just as the
Slicing Tornados spawn. [*] Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado.
- Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] Run against the "pull in" from the
Devouring Maw when
Beckon Sarukel is cast. [*] Do not stand next to Sarukel otherwise it will cast
Devour Whole on you. [*] Tanks should not place the
Befouling Ink near Sarukel, instead DPS/Healers should be doing that job.
- Abyss Stalkers need to die in the middle of the room just as the
Slicing Tornados spawn. [*] Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado. [*] Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] Save large damage reductions towards the end of the phase, as healers are likely to be strained at this point due to the large raid wide damage.
Healers All Phases
- Do not stand in the
Concealing Murk that spawns from the corpses of the Abyss Stalkers. [*]
Hydra Shot targets need to fan out around the boss, whilst the rest of the raid stands between the targets and the boss to help spread the damage. [*] Do not take more than two
Hydra Shots at once, otherwise you will be stunned for 4 seconds.
- Players afflicted with
Consuming Hunger need to stand within a
Thundering Shock patch to remove the debuff, whilst other players should avoid the
Thundering Shock patches. [*] Players afflicted with
Consuming Hunger will take prolonged ticking damage, healers should focus on keeping them topped up. [*] Dispel the players who are stunned by the
Thundering Shock patches.
- Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] Run against the "pull in" from the
Devouring Maw when
Beckon Sarukel is cast. [*] Do not stand next to Sarukel other wise it will cast
Devour Whole on you. [*] Three players need to absorb
Befouling Ink and bring it to Sarukel to stop his
Devouring Maw cast. [*] Be prepared to heal up the raid wide ticking damage when
Devouring Maw is cast. You may wish to assign healing cooldowns to cover each cast.
- Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado. [*] Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] The raid will take ever increasing damage as players are unable to remove
Consuming Hunger during this phase. Prepare for this by ensuring you have healing cooldowns available towards the end of the fight.
DPS All Phases
- Do not stand in the
Concealing Murk that spawns from the corpses of the Abyss Stalkers. [*]
Hydra Shot targets need to fan out around the boss, whilst the rest of the raid stands between the targets and the boss to help spread the damage. [*] Do not take more than two
Hydra Shots at once, otherwise you will be stunned for 4 seconds.
- Abyss Stalkers need to die in the middle of the room just as the
Slicing Tornados spawn, not before this point. [*] Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado. [*] Players afflicted with
Consuming Hunger need to stand within a
Thundering Shock patch to remove the debuff, whilst other players should avoid the
Thundering Shock patches. [*] Interrupt and kill the Razorjaw Waverunners as soon as possible.
- Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] Run against the "pull in" from the
Devouring Maw when
Beckon Sarukel is cast. [*] Do not stand next to Sarukel other wise it will cast
Devour Whole on you. [*] Three players need to absorb
Befouling Ink and bring it to Sarukel to stop his
Devouring Maw cast. [*] Abyss Stalkers should be killed as soon as possible, as you do not need to use the
Concealing Murk for any ability in this phase.
- Abyss Stalkers need to die in the middle of the room just as the
Slicing Tornados spawn, not before this point. [*] Stand behind the
Concealing Murk that spawns from the corpse of the Abyss Stalkers to prevent being struck by a
Slicing Tornado. [*] Avoid the
Crashing Wave bubbling water line that spawns across the room when
Call Vellius is cast. [*] Avoid coming into contact with and soaking the
Befouling Ink that spawns around the room when
Summon Ossunet is cast. [*] If running out of room, have players soak the
Befouling Ink. Just ensure that
Crashing Wave is not due to come in within 10 seconds. [*] Save personal survival cooldowns for the later stages of this phase, as the raid will be taking ever increasing damage from the irremovable
Consuming Hunger debuffs. [*] Use DPS cooldowns to ensure the boss dies before the healers are overwhelmed by the raid damage.
Looking For Raid Difficulty Aside from Looking for Raid abilities dealing less damage than Normal Mode difficulties, there has been a mechanical change to make the fight easier.
On Looking For Raid difficulty, Mistress Sassz'ine will not cast the

- This allows players to move more independently of one another, as they no longer have to worry about sharing the damage of the
Hydra Shot.


- The Abyss Stalkers spawned via
From the Abyss will now also cast
Dark Depths. [*] This interruptible short cast will cause them to teleport to a random raid member and hit them with
Jaws from the Deep. [*]
Jaws from the Deep will deal a moderate burst of shadow damage as well as apply a shadow damage dot for 4 seconds. [*] The Dark Depth cast causes issues, as it will cause the Abyss Stalkers to spread out. This will increase the time they take to die, and may cause them to die in locations that are not ideal for the
Slicing Tornadoes. [*] The cast should be interrupted as much as possible. Additionally, the raid may wish to stun the Abyss Stalkers when they are on low HP to ensure that they die in the desired location for the
Slicing Tornadoes.
Delicious Bufferfish: Mistress Sassz'ine has substantially more health on Mythic in comparison to Heroic difficulty. To counteract this, Delicious Bufferfish have been added to the encounter.
- 5 Delicious Bufferfish will spawn around the encounter area shortly into the fight. A player can run on top of the Delicious Bufferfish to pick it up. [*] Doing so gives the player a 3% damage dealt increase or for healers restores 450 mana every second. These effects increase every second up to 50 stacks. [*] Taking any damage whilst holding a Delicious Bufferfish will cause it to drop to the ground, and the player is unable to pick up any Delicious Bufferfish for 2 minutes.
- Tanks need to be extra careful with the
Burden of Pain, as the shared damage aspect of the ability will cause the Delicious Bufferfish to drop. [*] Shortly after reaching 50 stacks, a red circle will spawn around any Delicious Bufferfish and the players holding them. [*] 6 seconds later a Dread Shark will appear and instantly kill any Delicious Bufferfish and players within 8 yards. [*] As soon as the red circle appears, players need to take damage to drop the Delicious Bufferfish on the ground. [*] Once the Delicious Bufferfish is on the ground, players need to move at least 8 yards away from that location to avoid the Dread Sharks instant-kill attack.
- The raid needs to assign people to each set of Delicious Bufferfish, prioritising the best DPS and the healers who need the mana the most. Tanks should never take a Delicious Bufferfish as they will lose the buff as soon as they take damage. [*] The Abyss Stalkers
Dark Depths cast must be interrupted or stunned throughout the fight, as they may teleport to a player with a Delicious Bufferfish and force them to drop it.
- The Razorjaw Waverunners that spawn when
Consuming Hunger is removed now buff one another with
Murloc Mash. [*] This increases the damage and casting speed of all other murlocs within 15 yards by 75%. [*] Players afflicted by
Consuming Hunger want to try and stand in
Thundering Shock patches that are spread 15 yards or more apart. [*] Any Razorjaw Waverunners that are close to one another should be stunned and killed off as soon as possible. It is possible to use displacement spells to also spread them apart.
- To stop the
Devouring Maw cast, Players will now need to bring five
Befouling Ink patches to Sarukel instead of three. [*] Players holding onto Delicious Bufferfish should avoid doing this job, as the
Befouling Ink dots are likely to remove the Delicious Bufferfish from the player.