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#13193349 Apr 15, 2017 at 02:53 PM · Edited 1 month ago
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This guide provides tips and strategies for defeating the Goroth encounter on Normal Difficulty. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.

Goroth is a single phase encounter which requires your raid to primarily focus on positioning to deal with the bosses mechanics, all of which revolve around the Infernal Spike pillars that spawn throughout the fight.

Goroth is the first boss in the Tomb of Sargeras Raid; available June 20th on Normal / Heroic, difficulty, June 27th on Mythic / LFR.




Loot
Loot starts at 885 on LFR, 900 on Normal, 915 on Heroic, and 930 on Mythic.

Armor:Relics:Quick Tips

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Goroth Abilities

Infernal Spike


Player targeted by Infernal Spike. The Infernal Spike will erupt out of the ground a few seconds afterwards.


Goroth will mark the location of three random ranged players. Shortly afterwards pillars will erupt out of these locations, dealing damage and knocking back anyone nearby.
  • Ranged players need to remain loosely stacked in the middle of the room as it is important that these pillars spawn close to one another to deal with both the Shattering Star and Infernal Burning.
Shattering Star


Goroth will show an arrow to his target. The marked player receives a debuff and arrow above their head. The marked player can reduce the raid wide damage by directing the Shattering Star through Infernal Spike pillars.
Goroth marks a random non-tank player and points an arrow towards them. After 6 seconds Goroth sends a large fireball to that player.
  • This fireball knocks-back and deals damage to anyone it hits along its path.
  • Once it has reached the marked target, it deals huge raid wide fire damage.[list]The amount of damage this final explosion deals is reduced by each pillar it hits and destroys along the way.
[*]
To ensure the Shattering Stars damage is brought down to survivable levels, you want the fireball to pass through at least one pillar.
    However hitting two-three pillars is ideal, as it will bring the damage even lower.
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Infernal Burning


Players much create a line of sight between themselves and Goroth before the Infernal Burning cast has finished. Goroth will demolish any pillars that his body comes into contact with.
  • Goroth has an energy bar which slowly fills throughout the fight, once he has reached maximum energy he will begin to cast Infernal Burning.
To ensure every player can get to a pillar quickly, you want:
  • The ranged players loosely stacked up in the middle of the room
  • Goroth to be positioned about 15-20 yards away from the ranged camp
  • The melee players stacked at the side of Goroth that is closest to the middle of the room
You also need to ensure that Goroth never goes near any pillars, as he will passively destroy any pillars that his hitbox touches!
Destroying Pillars
The rest of Goroth's abilities try to destroy the pillars.

Players targeted by Crashing Comet must move from other raid members, as well as Infernal Spike pillars. When Burning Armor expires any pillars within the large targeting circle will be destroyed.
Goroth will mark 3 random non-tank players with Crashing Comet.
  • After 4 seconds, a comet will land on those players, dealing moderate fire damage to anyone within 10 yards. This damage also destroys pillars!
  • Players afflicted with this debuff need to move 10 yards away from pillars and any other player.
Goroth will mark the current tank with Burning Armor.
  • This debuff deals heavy ticking fire damage every 2 seconds for 6 seconds.
  • Once the debuff expires the player will explode, dealing a burst of fire damage to anyone within 10 yards. This explosion also destroys pillars!
  • Anyone hit by the fire damage (including the tank) will receive the Melted Armor debuff which increases all damage taken by 300%.
Melted Armor:
  • The afflicted tank wants to move 10 yards away from any pillars or other players to safely explode.
  • The other tank needs to taunt when the debuff is applied, to allow the tank to move without harming Goroth's positioning.
  • The undebuffed tank will then want to keep Goroth until a new Burning Armor is applied, at which point the initial tank can taunt back.
Strategy Summary

Positioning recommendations
  • Tank Goroth 15-20 yards away from the centre of the encounter area to ensure he doesn't destroy any Infernal Spike pillars by walking near them
  • Tanks need to swap on the application of Melted Armor. The afflicted tank then needs to move 10 yards away from the group and any pillars to explode safely
  • Ranged players should loosely group around the centre of the encounter area, to keep the Infernal Spike pillars close together
  • The player targeted by the Shattering Star needs to ensure it knocks over at least 1 pillar on the way to bring the raid wide damage down to survivable levels
  • Everybody needs to stand behind a Infernal Spike pillar when the boss casts Infernal Burning
  • Players targeted by Crashing Comet need to move away from pillars and other players
  • Ranged players need to ensure that pillars spawn in all four quarters of the encounter area, to ensure that pillars will be available regardless of where the Fel Eruption spawns (Heroic Only)
Tank Responsibilities
  • Tank Goroth 15-20 yards away from the centre of the encounter area to ensure he doesn't destroy any Infernal Spike pillars by walking near them
  • Swap on the application of Melted Armor. The afflicted tank then needs to move 10 yards away from the group and any pillars to explode safely
  • Stand behind a Infernal Spike pillar when the boss casts Infernal Burning
Healer Responsibilities
  • Loosely group around the centre of the encounter area, to keep the Infernal Spike pillars close together
  • If targeted by the Shattering Star, you need to ensure it knocks over at least 1 pillar on the way to bring the raid wide damage down to survivable levels
  • Use healing cooldowns for when the Shattering Star explodes
  • If targeted by Crashing Comet. you need to move away from pillars and other players
  • Stand behind a Infernal Spike pillar when the boss casts Infernal Burning
DPS Responsibilities
  • Ranged DPS need to loosely group around the centre of the encounter area, to keep the Infernal Spike pillars close together
  • Melee DPS should stack at the side of the boss that is closest to the centre of the encounter area
  • If targeted by the Shattering Star, you need to ensure it knocks over at least 1 pillar on the way to bring the raid wide damage down to survivable levels
  • If targeted by Crashing Comet. you need to move away from pillars and other players
  • Stand behind a Infernal Spike pillar when the boss casts Infernal Burning
Looking for Raid Difficulty
As of time of writing, there are no mechanical differences between LFR and Normal Mode listed in the Dungeon Journal. The only differences listed are purely numerical, where abilities will deal less damage in LFR than in Normal Mode.
Heroic Difficulty
Aside from abilities dealing more damage in comparison to Normal Difficulty, there are a couple mechanical changes to the Goroth encounter on Heroic difficulty.
  • The Burning Armor tank debuff has a 25 yard explosion range, rather than a 10 yard range.
  • Tanks need to ensure they move further away to avoid exploding on any pillars or other players
  • Tanks also may want to save movement speed increases for when the Burning Armor and the Infernal Burning abilities overlap to make sure they can get behind a pillar after their Burning Armor expires.

The lava pools in each corner of the encounter area will takes turns at erupting.
Shown as balls of fire bursting out of the lava.
Shortly afterwards lava will land on the main encounter area, covering one quarter of the room.
This fire deals high ticking damage to anyone inside but also destroys all pillars in that location.

Additionally on Heroic, you'll be dealing with the Fel Eruption.
  • Throughout the fight, each corner of the room will take turns at being coated in fire.
  • You are able to see which corner is going to be filled with fire, as the pools at the edges of the room will start to erupt.
  • This fire deals ticking damage to anyone who stands within it, and as it spawns it will remove any pillars within that quarter of the room
  • Because of this, make sure that ranged players are spread around the middle of the room, ensuring that your raid spawns pillars in all four sections.
  • This way, when the fire comes in you don't need to worry if it destroys some pillars in one quarter, as you would always have spare pillars in other quarters.
Mythic Difficulty
Aside from abilities dealing more damage in comparison to Heroic Difficulty, there are a couple mechanical changes to the Goroth encounter on Mythic difficulty.

Each Infernal Spike pillar which is destroyed will deal a small burst of damage to the raid.
  • This results in a small amount of extra strain on your healers throughout the fight, however in certain circumstances this damage can be problematic.
  • If there are a large amount of pillars active when Infernal Burning is cast, the raid will take a large burst of damage. Healers may want to compensate for this by assigning healing cooldowns for each Infernal Burning.
  • Additionally, playing targeted by the Shattering Star want to destroy a maximum of 4 pillars, as the damage reductions applied to the Shattering Star for any additional pillars will be overriden by the incoming damage of those pillars exploding.
The raid will also have to deal with Rain of Brimstone roughly every 40 seconds.
  • This will cause 4 meteors to spawn in random locations in the encounter area. These meteors will each spawn a Brimstone Infernal add.
  • The Brimstone Infernals have ~600 million hp and will channel fel fire, which deals a large amount of ticking damage to the raid.
  • If a player stand within the meteor, they will prevent the Brimstone Infernal from spawning, but will take a burst of damage which is split evenly between all players within the Meteor.
  • It is vital that all 4 meteors are soaked each time this ability is cast, as the high health pool coupled with the devastating ticking damage from the Infernals will quickly lead to a wipe.
As the Meteors spawn in entirely random locations, you need to have the raid spread out around the encounter area.
  • Tanks should keep Goroth to one side of the room, and be responsible for soaking the Meteors that spawn in that location.
  • Melee DPS should assist the tanks in soaking any meteors that spawn in that area.
  • Ranged players should be spread around the middle of the room, to ensure that all Infernal Spike pillars spawn close to one another.
  • When meteors are due to come in, Ranged players should then be prepared to quickly move to any that spawn far away from the boss.
These meteors can be solo soaked with large damage reductions and immunities. Classes that have these capabilities should try to solo soak as many meteors as possible to keep incoming damage low and raid output high.
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#13193350 Apr 15, 2017 at 02:54 PM
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33 Posts
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#13193352 Apr 15, 2017 at 02:54 PM
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33 Posts
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#13193353 Apr 15, 2017 at 02:54 PM
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#13193356 Apr 15, 2017 at 02:54 PM
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